Customize Peds Part 3
Step 3 - Editing the YMT file
While YMT files can be edited manually with tools that convert the file to editable text, a recent mod called the YMTEditor simplifies the process and reduces the risk of errors. In passing you should note, that we can't edit YMT files directly from Open IV.
Now that we've successfully exported drawables in the openformat, this next step consists of editing the YMT file (metadata) to add a new drawable. Once more, in our demo this is a new hairstyle. We are going to take a hairstyle from Ped AdaB and add it to Ped AdaA.
AdaA already has 2 hairstyles (drawables), one numbered 000 and the other numbered 001. The hairstyle we will add will be numbered 002. Before we can add the hairstyle from one ped to the other, we need to edit AdaA so that she can receive the new hairstyle.
From Open IV, by clicking on the YDD (Drawable Dictionary) you can see the drawables for your ped model such as the head, hair, uppers, and lowers. Notice hair 000 and hair 001 in the screenshot.
The video below will show how adding a drawable, or texture, can easily be done. We won't need to add the texture, just the drawable, because there will always be one texture as a default. One warning: you have to unsure the textures have the same suffixes, in this case it is pak.
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